Hmm... well:
EnginesHelper::Assets.propagate if EnginesHelper.autoload_assets

It's set up to be configured. We'd just need to move this line to somewhere
that gets called after initialization is complete, and then people could
just put EnginesHelper.autoload_assets = false in an initializer to stop it
from happening. Of course, then the rake task would need to updated to
call EnginesHelper::Assets.propagate every time.

Make sense?


On Sat, May 9, 2009 at 1:35 PM, Carl Fyffe <[email protected]> wrote:

>
> I like the rake task best. LOL... So I went to implement it and found
> that there is already a task there. It doesn't have a body because
> just running rake causes the plugin assets to be copied.
>
> My only question is, how do we now turn off the write without having
> to change the code? I would like to make that a configuration or
> something.
>
> On Fri, May 8, 2009 at 4:48 PM, Bruno Bornsztein
> <[email protected]> wrote:
> > Sure... the template could be modified to run
> > `EnginesHelper::Assets.propagate`, or rake community_engine:mirror_assets
> > (copying the CE assets into the apps public directory) and then commit
> the
> > files.
> >
> >
> > On Fri, May 8, 2009 at 11:52 AM, Carl Fyffe <[email protected]>
> wrote:
> >>
> >> Does this have to be done at runtime? Or is there a way that it can be
> >> done before deployment?
> >>
> >> On Fri, May 8, 2009 at 7:46 AM, Bruno Bornsztein
> >> <[email protected]> wrote:
> >> > Yeah, CE copies everything from public into the plugin assets
> directory.
> >> > This applies to other plugins (beside CE) too. For example, the
> >> > CE_Facebooker plugin relies on this to copy its js and css to the
> public
> >> > directory.
> >> >
> >> > On Fri, May 8, 2009 at 12:54 AM, Carl Fyffe <[email protected]>
> >> > wrote:
> >> >>
> >> >> Does CE still need to build the plugin_assets directory dynamically?
> >> >> Are things added to it dynamically?
> >> >>
> >> >> If either of the above are yes can you point me to what uses it
> >> >> besides the stuff that is already there statically?
> >> >>
> >> >> Thanks!
> >> >>
> >> >> Carl
> >> >>
> >> >>
> >> >
> >> >
> >> > >
> >> >
> >>
> >>
> >
> >
> > >
> >
>
> >
>

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