On 6/26/07, Bartosz Taudul <[EMAIL PROTECTED]> wrote: > Currently, the cube plugin uses mipmapping only when cube is unfolded. > When the cube is rotated, mipmaps are not used, which leads to ugly look > of textures. > > The attached patch fixes this. This leads to another kind of artifacts, > which are fixable with anisotropic filtering. > > http://team.pld-linux.org/~wolf/aniso.png > The leftmost image is the current state of cube plugin. The center image > is with mipmaps enabled. The rightmost is with mipmaps and anisotropic > filtering. >
Anisotropic filtering isn't exactly cheap. That's probably why cube works the way it does. -- Travis Watkins http://www.realistanew.com _______________________________________________ compiz mailing list compiz@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/compiz