On 6/26/07, Bartosz Taudul <[EMAIL PROTECTED]> wrote:
> Currently, the cube plugin uses mipmapping only when cube is unfolded.
> When the cube is rotated, mipmaps are not used, which leads to ugly look
> of textures.
>
> The attached patch fixes this. This leads to another kind of artifacts,
> which are fixable with anisotropic filtering.
>
> http://team.pld-linux.org/~wolf/aniso.png
> The leftmost image is the current state of cube plugin. The center image
> is with mipmaps enabled. The rightmost is with mipmaps and anisotropic
> filtering.
>

Anisotropic filtering isn't exactly cheap. That's probably why cube
works the way it does.

-- 
Travis Watkins
http://www.realistanew.com
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