On Wed, 2006-11-01 at 09:02 -0700, Mike Cook wrote:
> Hey, David, for me the recent multihead changes had minor a problem with 
> mixed resolutions (1600x1200 & 1280x1024).  The viewport was getting set 
> partially off screen.
> 
> The following tweak fixed it for me:
> 
> --- plugins/display.c
> +++ plugins/display.c
> @@ -2069,7 +2069,7 @@ eventLoop (void)
>                     {
>                         if (s->nOutputDev > 1)
>                             glViewport (s->outputDev[i].region.extents.x1,
> -                                       s->outputDev[i].region.extents.y1,
> +                                       s->height - 
> s->outputDev[i].region.extents.y2,
>                                         s->outputDev[i].width,
>                                         s->outputDev[i].height);

Thanks, I missed that.

>  
> 
> I still have a problem with cube and rotate in that my primary head works, 
> but the second head is a single flat window which rotates at its center 
> point.  I'll try to look at that next.

Yes, it's currently only working with heads that have the same
resolution as the primary head. I'll improve it sometime soon...

-David

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