On Wed, 2006-11-01 at 09:02 -0700, Mike Cook wrote: > Hey, David, for me the recent multihead changes had minor a problem with > mixed resolutions (1600x1200 & 1280x1024). The viewport was getting set > partially off screen. > > The following tweak fixed it for me: > > --- plugins/display.c > +++ plugins/display.c > @@ -2069,7 +2069,7 @@ eventLoop (void) > { > if (s->nOutputDev > 1) > glViewport (s->outputDev[i].region.extents.x1, > - s->outputDev[i].region.extents.y1, > + s->height - > s->outputDev[i].region.extents.y2, > s->outputDev[i].width, > s->outputDev[i].height);
Thanks, I missed that. > > > I still have a problem with cube and rotate in that my primary head works, > but the second head is a single flat window which rotates at its center > point. I'll try to look at that next. Yes, it's currently only working with heads that have the same resolution as the primary head. I'll improve it sometime soon... -David _______________________________________________ compiz mailing list compiz@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/compiz