On Wed, 2006-11-01 at 09:02 -0700, Mike Cook wrote:
> Hey, David, for me the recent multihead changes had minor a problem with
> mixed resolutions (1600x1200 & 1280x1024). The viewport was getting set
> partially off screen.
>
> The following tweak fixed it for me:
>
> --- plugins/display.c
> +++ plugins/display.c
> @@ -2069,7 +2069,7 @@ eventLoop (void)
> {
> if (s->nOutputDev > 1)
> glViewport (s->outputDev[i].region.extents.x1,
> - s->outputDev[i].region.extents.y1,
> + s->height -
> s->outputDev[i].region.extents.y2,
> s->outputDev[i].width,
> s->outputDev[i].height);
Thanks, I missed that.
>
>
> I still have a problem with cube and rotate in that my primary head works,
> but the second head is a single flat window which rotates at its center
> point. I'll try to look at that next.
Yes, it's currently only working with heads that have the same
resolution as the primary head. I'll improve it sometime soon...
-David
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