On Fri, 2007-01-26 at 09:14 +0100, Stjepan Glavina wrote:
> If I wobble a window and quickly initiate switcher or cube, this can
> cause weird artifacts.
> 
> I had a look at Beryl's switcher.c
> In switchPaintThumb they use this:
> 
> static void
> switchPaintThumb(...)
> {
>       DrawWindowGeometryProc oldDrawWindowGeometry;
>       AddWindowGeometryProc oldAddWindowGeometry;
>       WindowPaintAttrib sAttrib = *attrib;
>       int wx, wy;
>       float width, height;
>       CompIcon *icon = NULL;
> 
>       /* Wrap drawWindowGeometry to make sure the general
>          drawWindowGeometry function is used */
> 
>       oldDrawWindowGeometry = w->screen->drawWindowGeometry;
>       w->screen->drawWindowGeometry = getBaseDrawWindowGeometry();
>       oldAddWindowGeometry = w->screen->addWindowGeometry;
>       w->screen->addWindowGeometry = getBaseAddWindowGeometry();
>       
>       ...... calulating and painting .......
> 
>       w->screen->drawWindowGeometry = oldDrawWindowGeometry;
>       w->screen->addWindowGeometry = oldAddWindowGeometry;
> }
> 
> Why Compiz's switcher.c doesn't use this?
> 

Yes, I guess that's a bug. However, saving addWindowGeometry function
pointers like that is just a temporary solution that will go away soon.
I've pushed out some changes that makes it work OK for now..

- David

_______________________________________________
compiz mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/compiz

Reply via email to