Am Samstag, 28. April 2007 15:35 schrieb Vasek Potocek: > Hello, > > is there any way of utilizing OpenGL's depth test instead of the paint > order? If I understand it well, the aim here is to get it looking _like_ > with depth test. I understand that shifting windows by an "infinitesimal" > offset in the z direction would lead to various problems, but isn't is > possible to persuade OpenGL somehow to use different coordinate for the > depth test than for the perspective projection? (It would require a little > bit more math than I outlined here, but should be possible.) > > V. For transparency effects you can't use a depth test, you have to paint the whole screen from back to front.
Dennis _______________________________________________ compiz mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/compiz
