Hey Benjamin, I did some testing with the place plugin and I wasn't able to make it spawn windows in such a "dead zone" - could you let me know if this happens only sometimes or more often than not in certain situations.
As for the pointer thing, the X server confines the pointer to the actual screen size (!= monitor sizes) - I could use the edge windows there to automatically warp the pointer back into the monitor if it goes into a dead zone, but I'm not sure about the feasibility of this. -- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/752098 Title: In a dual monitor setup with different resolutions, Unity places windows in the "dead zone" _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : [email protected] Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp

