Ok.  It's known that checking GL attributes might cause a crash, which
is why it's done in a separate process, which shouldn't affect the main
login sequence.  Why is this stopping login, I wonder?

Does a file in /var/crash get generated when you try to login?  That
should contain useful debugging info.

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https://bugs.launchpad.net/bugs/824099

Title:
  Max GL texture size can break multi-head

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