Thanks Sam.

Confirmed the bug does go away when I disable UnityFBO::bind (),
UnityFBO::unbind and UnityFBO::paint. Of course, that disables all the
nice blurring, but now I get full frame rate from all apps (!)

I only had this bug in progress because I thought I had fixed it with
other compiz optimizations, but they are hit and miss. Fixing UnityFBO
looks like an infinitely better solution. I'll probably get it done this
week.

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https://bugs.launchpad.net/bugs/861061

Title:
  Unity makes 3D apps run much slower.

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