1. Performance issues will not be hit, the plugin only kicks in when tfp 
binding fails (eg, more than max texture sizE)
2. We need to fix the framebuffer object capture code to allow for multiple 
texture bindings too.

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https://bugs.launchpad.net/bugs/830949

Title:
  [Intel N10 Graphics] Need Compiz' "Copy to Texture" plugin so can
  display on multi-head layouts bigger than the max GL texture size

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