A quick code review makes me suspicious of Launcher.cpp:
_autoscroll_handle = g_timeout_add(20, &Launcher::OnScrollTimeout, this);
And its related code doesn't seem to have a reliable code path that guarantees
the timer gets cancelled.
** Changed in: unity
Status: New => In Progress
** Changed in: unity
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
** Changed in: unity (Ubuntu)
Status: New => In Progress
** Changed in: unity (Ubuntu)
Assignee: (unassigned) => Daniel van Vugt (vanvugt)
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https://bugs.launchpad.net/bugs/917210
Title:
compiz+unity3d generates > 50 wakeups a second on idle system
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