Confirmed. Unfortunately Alt presently triggers an active synchronous
keyboard grab, in order to tell the difference between Alt taps and
Alt+other_key. This grab sends events causing the current widget to lose
focus.
The only two solutions to this bug I can think of are:
1. Don't bind the lone "Alt" key to the HUD in Unity 5. This is a Unity
team design decision.
2. Rewrite the tapping detection in compiz to not use active grabs.
Unfortunately I have tried this several times over the past month and
again today and not yet succeeded.
** No longer affects: compiz-core
** Project changed: compiz => compiz-core
** Changed in: compiz-core
Status: New => Confirmed
** Changed in: compiz-core
Status: Confirmed => Triaged
** Also affects: unity
Importance: Undecided
Status: New
** Changed in: unity
Status: New => Confirmed
--
You received this bug notification because you are a member of compiz
packagers, which is subscribed to compiz in Ubuntu.
https://bugs.launchpad.net/bugs/943851
Title:
[unity 5.6] Pressing Alts steals focus from current widget, cannot
compose characters with AltGr
To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz-core/+bug/943851/+subscriptions
_______________________________________________
Mailing list: https://launchpad.net/~compiz
Post to : [email protected]
Unsubscribe : https://launchpad.net/~compiz
More help : https://help.launchpad.net/ListHelp