Although with several potential sources of heap corruption now fixed in
Unity 5.12, we might find this bug stops occurring. Fingers crossed.

** Changed in: compiz
    Milestone: None => 0.9.8.0

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https://bugs.launchpad.net/bugs/927168

Title:
  compiz crashed with SIGSEGV in drisw_update_tex_buffer() from ... from
  __glXBindTexImageEXT() from TfpTexture::enable() from
  enableFragmentOperationsAndDrawGeometry()

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