Daniel, I tried your workaround. It appears to work, approximately the same as disabling sync to vblank, but I am not completely sure. It is not easy to measure smoothness. Is there a way to quantify the smoothness of the animations (something like a fps counter for example)?
However, even if it works as well as disabling sync to vblack, what is the advantage of your workaround? In CCSM, it has a warning saying that it will cause "a massive increase in GPU and CPU usage" which is a problem for me as I am frequently working on battery. Also, disabling sync to vblank does not appear to have any adverse effects (no tearing or other visual artifacts). As I said in the bug description, even after disabling sync to vblank glxgears says it is "running synchronized to the vertical refresh", so I assume that unity is also synchronized to the vertical refresh, is this true? If so, what does "disable sync to vblank" do? -- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/1004251 Title: Animations aren't smooth when sync to vblank is enabled To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/1004251/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : [email protected] Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp

