I am also experiencing this in 12.04 Unity 3D in multiscreen mode. The edge resistance between the screens (which I love) is very annoyingly much weaker for mouse movements than for window movements – when it should be the same. The window edge will hang at the screen edge, while the mouse moves near it and beyond onto the other screen. Now I am still effectively dragging the window, even though the mouse is completely outside it. If I speed up mouse movement a lot, the window will then follow onto the next viewport, but far behind the mouse.
-- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/201681 Title: Cursor position changes relative to window while dragging windows To manage notifications about this bug go to: https://bugs.launchpad.net/ayatana-design/+bug/201681/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : [email protected] Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp

