Okay, I have a half implementation of using glBlitFramebuffer, and have
some ideas as to how we might be able to preserve vsync while not using
fbo's at all (still necessary for nvidia).
In progress.
** Changed in: compiz
Assignee: Daniel van Vugt (vanvugt) => Sam Spilsbury (smspillaz)
--
You received this bug notification because you are a member of compiz
packagers, which is subscribed to compiz in Ubuntu.
https://bugs.launchpad.net/bugs/1037411
Title:
[regression][GLES] Benchmark results are 15-40% lower with the gles2
code (compiz 0.9.8.0)
To manage notifications about this bug go to:
https://bugs.launchpad.net/compiz/+bug/1037411/+subscriptions
_______________________________________________
Mailing list: https://launchpad.net/~compiz
Post to : [email protected]
Unsubscribe : https://launchpad.net/~compiz
More help : https://help.launchpad.net/ListHelp