Another clue. The amount the sphere/cube is deformed/broken is directly
linear to "Window Depth". Indeed setting the depth to 0 produces a
perfectly formed sphere/cube (of course with no apparent window 3D
effect).

It seems this Window Depth is somehow being used to offset the rendering
of each workspace face of the cube/sphere, such that the larger the
offset the more 'broken apart' the cube becomes.

With this known parameter to play with, I think I might take a stab at
fixing this bug in the next few weeks since the code for this plugin is
only one 600 line file. This neat effect is the one thing holding me
back from my ideal desktop.

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https://bugs.launchpad.net/bugs/1024208

Title:
  [regression-r3320][GLES] td plugin (3d Windows for the cube) has
  severe clipping/transformation glitches

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