Another clue. The amount the sphere/cube is deformed/broken is directly linear to "Window Depth". Indeed setting the depth to 0 produces a perfectly formed sphere/cube (of course with no apparent window 3D effect).
It seems this Window Depth is somehow being used to offset the rendering of each workspace face of the cube/sphere, such that the larger the offset the more 'broken apart' the cube becomes. With this known parameter to play with, I think I might take a stab at fixing this bug in the next few weeks since the code for this plugin is only one 600 line file. This neat effect is the one thing holding me back from my ideal desktop. -- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/1024208 Title: [regression-r3320][GLES] td plugin (3d Windows for the cube) has severe clipping/transformation glitches To manage notifications about this bug go to: https://bugs.launchpad.net/compiz/+bug/1024208/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : [email protected] Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp

