Original Sender : Ari & Wiwit <[EMAIL PROTECTED]>
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Review: Game Wizard PCI Graphics Accelerator

 By: Kirk Hiner

 It's on rare occasion that I can admit to something "blowing me away."
 Recently, I only remember it happening upon my first listening of Brian
 May's "Another World" CD and after eating my friend Suzanne's stuffed
 shrimp. However, neither of those really fit the Applelinks review
 qualifications. What does fit, and what did blow me away, was Micro
 Conversions, Inc.'s Game Wizard PCI Graphics Accelerator.

 I could detail here how the card works, speaking of BOPS, MIP-mpas,
 Z-buffered pixels and the like, but most of you would probably have no
 more idea of what I was saying than I would myself. The point is that
 games that take full advantage of this technology are, as Cartman would
 say of his Cheesie Poofs, "Sweeeeeeeet."

 I tested the Game Wizard Voodoo2 PCI card on three games that support
 3Dfx acceleration: "Myth," "Tomb Raider 2" and "Unreal." Although the
 degree of improvement varied with each game, it was decidedly noticable
 across the board.

 "Myth" saw the smallest improvement. The rendering of the landscape and
 shadows was quite a bit smoother, and the terrain sported more detail.
 Compared to software acceleration on my 9600/200, however, I noticed
 no improvement in speed. The 3Dfx gamma was also considerably darker
 than normal, even at it's brightest setting. Not a big deal, but it did take
 a while to get used to.

 "Tomb Raider 2" looked much better with the Game Wizard, and it
 performed a bit better as well. The speed boost wasn't tremendous, but
 Lara herself was much smoother, and isn't that what we're all really after
 here? A smoother Lara? "Tomb Raider 2" is a great game to use to show off
 the card because you can disable 3Dfx support with the push of an F key
 during game play.

 But if you really want to show off the Game Wizard Voodoo2 card, you've
 got to do so with "Unreal." Whereas "Myth" and "Tomb Raider 2" both use
 3Dfx acceleration, "Unreal" seems to have been designed specifically for
 the Voodoo2 chip set technology. (The Voodoo2 card supports both Rave
 and Glide games.)

 Before Voodoo2, I was only able to play "Unreal" at 640x400 resolution
 with the sound at 22KHz. Even then, with 96MB allocated to the game,
 the graphics sometimes slowed down during the fight sequences. I'm now
 playing at 1024x768 with Voodoo2; the sound is back up to 44KHz, and the
 game rarely takes a speed hit. More importantly, what was a gorgeous
 game before is now simply stunning. Gone forever are the blotchy pixels
 from the landscape; the sun shines through the clouds; light auras
 emanate through mist; water ripples and flows with fluidity; shadows
 flicker under crackling torches. Playing "Unreal" without the Game Wizard
 card is like walking through the Metropolitan Museum of Modern Art with
 sunglasses on and a thirty pound weight strapped to your back. (I really
 must work on my analogies.)

 By now you may be wondering, "But Kirk, how much work do I have to go
 through to make all this happen?" Never fear. To install the Game Wizard
 Voodoo2, you need only insert the card into a PCI slot, connect your old
 video driver to the Game Wizard, and connect the monitor to the Game
 Wizard. Done. The card then works in conjunction with your previous
 acceleration, only kicking in when called upon. This way, you don't lose
 any 2D acceleration when running other apps.

 If you install a game after the card, it should recognize the card and
 automatically turn on the 3D acceleration. If you install the card after the
 game, you may have to point out that help has arrived. This was simple
 enough in "Myth" and "Tomb Raider 2," a simple click of a toggle switch
 and a punch of an F key, respectively. In "Unreal," however, you have to
 dig pretty deep. Make sure you read the "Read Me" or check MacSoft's
 website for instructions on how to do this.

 Your next question, most likely, is, "But Kirk, how much is all this going to
 cost me?" Well, the good news is that the Game Wizard Voodoo2 card
 comes in both 8 and 12MB versions. The bad news is that they're both
 expensive, retailing for about $299 and $349, respectively. With only fifty
 dollars between them there's really no point in even bothering with the
 8MB version. True, few games currently take full advantage of the 12MB
 card, but you gotta know that they soon will.

 Besides, you people are Macintosh users. You're used to paying a little
 extra to get the best, right? What's the point in having the best system if
 you're going to skimp on the peripherals? Save the money by making
 Christmas gifts for your friends and family this year, rather than buying.
 People like that stuff, right? Right?! And if not, no big deal. Once you
 have this card, the only friends you'll want to have are the ones who'll
 play Steal the Bacon with you at Bungie.net.

 But all this praise does come with a little concern. Whenever technology
 matures in this manner, content seems to deteriorate. I hope that gaming
 companies don't come to rely too much on the effects and therefore
 allow gameplay to suffer. This hasn't been the case thus far, but the
 market is young. You can rest assured that if the gameplay suffers, I'll be
 right here at Applelinks to let you know.

 I mean, provided I'm not still trying to get Lara out of Venice safely. I
 wonder if she makes stuffed shrimp.



Kirk Hiner purchased "Manhunter - New York" for his Apple IIGS in 1990 and never
returned to the PC world. As much as he'd like to, Kirk doesn't use his Mac for just  
games...he works for a local print shop in Ohio and does some freelance web
design. In his spare time, he's usually found either writing another "never to be
published" novel, reading Kurt Vonnegut, playing bass in his band "Flat Stanley" or
watching the World Wrestling Federation. v

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