byo yomi is probably an advantage for a computer program. As long as one's move
is made within the byo yomi period, one may continue playing indefinitely. If a
UCT program plays a "good enough" move just before the flag drops, this will
keep human opponents under a great deal of pressure.
I am speaking from experience -- in a recent game against a slow opponent, I
hoped to catch him in time trouble -- I had five minutes on the clock when he
went into byo yomi, but he altered his playing style to pick any acceptable
move just before his period expired, and I used a good bit of my time to find a
reasonable counter, lol. No doubt, with practice, I'll manage my time better,
but this is something which can surely be exploited by any algorithm, such as
UCT, which progressively improves play as more time is available.
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