* To clarify things: with
"rather balanced" I did not mean that the search
process for each move should get exactly the same
number of milli-seconds. A setting where thinking
times in early phases of a game are 5 times that
for the final moves fits into this "rather balanced".
But - there must be something wrong with a program when 
"80 seconds for an early move" and "3 seconds for a late move"
gives clearly better results than
"75 seconds for an early move" and "8 seconds for a late move".

* When you want to make timing in computer go clever you
should make it "very clever", especially in games against
human opposition. Otherwise humans will find the mechanism(s)
behind the timing of your bot and will start complicated 
fights just in those parts of a game, where your bot uses only
little time.

Ingo.
-- 
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