* To clarify things: with "rather balanced" I did not mean that the search process for each move should get exactly the same number of milli-seconds. A setting where thinking times in early phases of a game are 5 times that for the final moves fits into this "rather balanced". But - there must be something wrong with a program when "80 seconds for an early move" and "3 seconds for a late move" gives clearly better results than "75 seconds for an early move" and "8 seconds for a late move".
* When you want to make timing in computer go clever you should make it "very clever", especially in games against human opposition. Otherwise humans will find the mechanism(s) behind the timing of your bot and will start complicated fights just in those parts of a game, where your bot uses only little time. Ingo. -- Neu: GMX FreeDSL Komplettanschluss mit DSL 6.000 Flatrate + Telefonanschluss für nur 17,95 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02 _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
