> Believe it or not, I had to do special coding to handle CGOS. my bot tried
> to adapt to network lag. Because the average lag for CGOS is negative,
> subtracting future network lag before allocating time is incorrect. The time
> allocation math would plan to have no time left at the end of the game, but
> since the final few moves are supposed to be less than the gift, the planned
> allocation would hit zero before the end of the game.
>

To be honest, I don't like the Bronstein clock.  We had a big discussion
about this long ago on this forum.

I believe the most logical time control for games in general is what is
known as the Fischer clock.   With Fischer your time control is some fixed
time plus some increment which is added to your clock after every move.

- Don





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