Awesome! This will be a good thing for CGOS and I will put a link to it on my site soon.
I plan to try to stick to the same exact protocol when I do the new server. I will almost certainly have to make minor changes to accomodate the ability to decide which time controls to play in. In order not to break your client I can design it so there is a default that doesn't have to be communicated, but I will discuss it with you when the time comes. - Don On Wed, Jun 10, 2009 at 2:23 PM, Christian Nentwich < [email protected]> wrote: > All, > > I have released an alternative client for CGOS, written in Python. I had > some features in there that are useful to me, and I thought maybe others > could benefit from it. > > Some key interesting features: > - GTP extensions that tell your engine who the opponent is, and what the > result was (useful if you persist your own SGF) > - Local SGF persistence > - Local "mirroring" to a GTP observer engine of all moves. This lets you > watch games locally using GoGUI. Nice for the server, and nice graphics :-) > - Usual failover using the CGOS servers move replay > - Separate logging. The console output has only high-level stuff (like > what colour your engine is playing, and against who) > > Head on over here: http://cgos-python.sourceforge.net/ > > I would be interested in hearing feedback, and ideas for further features. > I'm thinking of adding mail notification for very long sessions. I run this > on Windows 7 (64 bit) and XP (32 bit). If you run into issues on Linux > (shouldn't.. but...), let me know. Contributors also welcome, of course. > > Christian > p.s. Don: if you are reading this - this client obeys the TCL client's > convention of not hammering the server on reconnects (uses 30 seconds + > random number), and the rest of the protocol. > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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