"seeing" is complex when the input is just a bunch of pixels. Terry McIntyre
<terrymc [email protected]> Unix/Linux Systems Administration Taking time to do
it right saves having to do it twice.
On Friday, February 24, 2017 12:32 PM, Minjae Kim <[email protected]> wrote:
But those video games have a very simple optimal policy. Consider Super Mario:
if you see an enemy, step on it; if you see a whole, jump over it; if you see a
pipe sticking up, also jump over it; etc.
On Sat, Feb 25, 2017 at 12:36 AM, Darren Cook <[email protected]> wrote:
> ...if it is hard to have "the good starting point" such as a trained
> policy from human expert game records, what is a way to devise one.
My first thought was to look at the DeepMind research on learning to
play video games (which I think either pre-dates the AlphaGo research,
or was done in parallel with it): https://deepmind.com/research/ dqn/
It just learns from trial and error, no expert game records:
http://www.theverge.com/2016/ 6/9/11893002/google-ai-
deepmind-atari-montezumas- revenge
Darren
--
Darren Cook, Software Researcher/Developer
My New Book: Practical Machine Learning with H2O:
http://shop.oreilly.com/ product/0636920053170.do
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