Under Japanese rules, triple ko is treated as a 'no result'. This isn't a draw, but it is something like one. Also, triple ko isn't the only type of long-cycle, but I guess it is the most common (any other candidates?)
Japanese rules don't have superko at all as far as I know. At 13:55 22/10/2006, you wrote:
How would it affect the game if KO's were handled like in chess? In other words, you may repeat the position in situational superko style, but you have achieved a draw if you do. It seems like it would be an interesting go variant. Presumably one side would always feel compelled to avoid KO (unless they both wanted a draw) and it would require skill on the part of the player who was "ahead" to be careful of this. This is NOT go and I'm not proposing a change. I was just wondering if games played this way would be as interesting or require as much skill. - Don _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
