Under Japanese rules, triple ko is treated as a 'no result'.  This isn't
a draw, but it is something like one.  Also, triple ko isn't the only
type of long-cycle, but I guess it is the most common (any other candidates?)

Japanese rules don't have superko at all as far as I know.

At 13:55 22/10/2006, you wrote:

How would it affect the game if KO's were handled like in chess?   In
other words,  you may repeat the position in situational superko style,
but you have achieved a draw if you do.

It seems like it would be an interesting go variant.   Presumably one
side would always feel compelled to avoid KO (unless they both wanted a
draw) and it would require skill on the part of the player who was
"ahead" to be careful of this.

This is NOT go and I'm not proposing a change.   I was just wondering if
games played this way would be as interesting or require as much
skill.

- Don


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