Peter Drake wrote:
On Nov 3, 2006, at 8:10 AM, Rémi Coulom wrote:
You can try multiplying uncertainty by a well-chosen constant value.
This way, you can tune how selective your search is. I found that
using a constant < 1 improves the search on 9x9 for Crazy Stone (I
use 1/sqrt(10), if I recall correctly). I wonder what is the
experience of other UCT programmers, by the way.
Whee, parameter tweaking! :-)
Do you have some reason for choosing this value, or did it just work
well in practice?
I tried plenty, and measured how they performed against GNU.
Also, are people pruning any move for which (average + uncertainty)
is less than the (average - uncertainty) of some other move?
I am not sure what you mean. In UCT, you only search the move that
has the highest average + uncertainty, and you don't search any other
at all.
By "prune" I mean "remove from the stored tree", making the memory
used on that branch available for something else.
I have never had memory problems with Crazy Stone. Crazy Stone uses 32
bytes of RAM per node of the tree. It is not really a tree, but a hash
table, to handle transpositions. For nodes closer to the root, I
"extend" each node with more data (pointers to children). This is only
needed for a small proportion of the total number of nodes, so it does
not eat up a huge amount of RAM. That is because I don't do UCT in a
node before 81 random simulations have been run there.
Since I use transpositions, it is not really possible to remove a
subtree, anyways.
Rémi
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