Peter Drake wrote:
On Nov 3, 2006, at 8:10 AM, Rémi Coulom wrote:

You can try multiplying uncertainty by a well-chosen constant value. This way, you can tune how selective your search is. I found that using a constant < 1 improves the search on 9x9 for Crazy Stone (I use 1/sqrt(10), if I recall correctly). I wonder what is the experience of other UCT programmers, by the way.

Whee, parameter tweaking!  :-)

Do you have some reason for choosing this value, or did it just work well in practice?
I tried plenty, and measured how they performed against GNU.

Also, are people pruning any move for which (average + uncertainty) is less than the (average - uncertainty) of some other move?
I am not sure what you mean. In UCT, you only search the move that has the highest average + uncertainty, and you don't search any other at all.

By "prune" I mean "remove from the stored tree", making the memory used on that branch available for something else.
I have never had memory problems with Crazy Stone. Crazy Stone uses 32 bytes of RAM per node of the tree. It is not really a tree, but a hash table, to handle transpositions. For nodes closer to the root, I "extend" each node with more data (pointers to children). This is only needed for a small proportion of the total number of nodes, so it does not eat up a huge amount of RAM. That is because I don't do UCT in a node before 81 random simulations have been run there.

Since I use transpositions, it is not really possible to remove a subtree, anyways.

Rémi
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