> My simple idea is to analyze first moves near the last move on board,
> ...
> Ofcourse we can extend this idea by gathering not only one last move but
> few of them and on this basis create priority queue.

Sounds reasonable. But it will still require you to go through far too
many moves. The more sophisticated way would be to use a pattern
library, either hand-crafted or automatically harvested.

As a simple example of where it would be superior: if there are no
stones close to the last move played then playing 1 or 2 steps away is
likely to be a better move than playing next to it.

Darren

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