Le samedi 25 novembre 2006 00:38, alain Baeckeroot a écrit :
> Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit :
> > Hi,
> Hi Rémi
> > 
> > I am in search of Go positions that are easy to understand for humans, 
> > and difficult for computers.
> >
> One incredibly simple example for human, where GNU Go horribly fails.
> The only move is tengen (center of the board).
> 
> I don't know if its a simple bug, or a more difficult evaluation problem.
> It happens even if all databases are disabled (fuseki and joseki)

I investigated a little this "thickness evaluation" problem:
The first player getting tengen spoils 2 opponent moves. The stones can
still help for some ladders, but they can be seen as dead. So it nearly
equivalent to 2 handicap game, (miai counting gives: one stone is used to
 kill 2, remains 2 'not used' stones), with weirdly placed handicap, 
so at least the advantage is greater than 1 "normal corner handicap move".

I tried a simple fix in gnugo, now it find the proper move in this test case.
But as a side effect:
On a 19x19 it plays too slow, and lose 10/10 games agaisnt standard GNU Go.
(5 as W, 5 as B, this is small sample i agree)

On 9x9, it seems to have a smaller impact:
 as Black 5/10 games win
 as White 2/10 games win

So at least parameter tuning is needed, maybe more refined stuff for
evaluating the value of cut/connect move ... this is not simple :)

QED.
Alain
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