Hello, I recently added a feature to MoGo that allows it to "accept a pass" (I mean pass after the opponent pass) even far from the end of the game. It is to be gentler against human (not fill every intersection :)). So now there is a non trivial dead string analysis. Looking at the games against humans, I saw that sometimes the human does not accept the dead strings MoGo proposes and then allow a score to the game which is not the real score. I have undersood that if the 2 opponents do not agree on the dead string, then "kgs-genmove_cleanup" was called until the end, and after all strings will be counted as alive. So is it a MoGo bug, or the human has the right to choose the dead strings as he want ? And is this different in ranked game, and tournaments ? I know there were some problems in past KGS tournaments with the dead strings command, but I think now it is solved.
Thank you for any answer. Sylvain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/