This is something we hope to do once we have Orego multithreaded:
give each version the same amount of time, so the time costs of
adding a heuristic are automatically taken into account.
Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/
On Nov 29, 2006, at 7:30 AM, Eduardo Sabbatella wrote:
Games are additionally hard-real-time problems. E.g.
in the Orego tests but
versions got the same amount of nodes. For a
realistic comparision one has
to give both sides the same time and not the same
node-budget.
What do you think about giving the same program
different player times?
Perhaps its found that ELOs/time grow log/lineal/exp.
Also, same program but with one feature disabled, same
time. Does make any sense?
__________________________________________________
Correo Yahoo!
Espacio para todos tus mensajes, antivirus y antispam ¡gratis!
¡Abrí tu cuenta ya! - http://correo.yahoo.com.ar
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/