This is something we hope to do once we have Orego multithreaded: give each version the same amount of time, so the time costs of adding a heuristic are automatically taken into account.

Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/




On Nov 29, 2006, at 7:30 AM, Eduardo Sabbatella wrote:


Games are additionally hard-real-time problems. E.g.
in the Orego tests but
versions got the same amount of nodes. For a
realistic comparision one has
to give both sides the same time and not the same
node-budget.

What do you think about giving the same program
different player times?

Perhaps its found that ELOs/time grow log/lineal/exp.

Also, same program but with one feature disabled, same
time. Does make any sense?


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