On 12/5/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Mogo would also have a memory problem. The UCT programs build trees in > memory. My own program cannot think more than a few minutes without > running out of memory - so even the experiment you propose cannot be > done. Yes you are right. For MoGo it is even worst. As all the games we have to play in are short games, we did not at all "optimize" the memory use, and in fact MoGo a lot more memory than necessary. I am not totally sure, but I think even 1 minute/move is already too much :). Of course, we can be more carefull with memory usage, but for the moment it is not the higher priority.
How long would it take Mogo to fill up 16GB of memory on a quad core opteron machine? regards, -John
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