If you had such annotated games, wouldn't you also need an impressive
English language parser?  Even more impressive if you consider the
task of parsing English-as-a-second-language dialects.



On 12/13/06, "荒木伸夫" <[EMAIL PROTECTED]> wrote:
Hello. I'm Araki. Nice to meet you.

I'm searching researches about human annotation to game records for machine learning. (for example, 
"these stones are weak", "this move is for attack those stones", "this move was 
bad"  ...etc) Does anyone know such researches?
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