My understanding of Araki's message was that he wants to input
human-annotated games into his learning machine.  My point was that
humans writings are not very precise (especially when using a
non-native language).


On 12/14/06, Chrilly <[EMAIL PROTECTED]> wrote:


> If you had such annotated games, wouldn't you also need an impressive
> English language parser?  Even more impressive if you consider the
> task of parsing English-as-a-second-language dialects.
>
>
I do not understand the meaning of this sentence. Could you please explain
it more explicetly?


Chrilly
>
> On 12/13/06, "荒木伸夫" <[EMAIL PROTECTED]> wrote:
>> Hello. I'm Araki. Nice to meet you.
>>
>> I'm searching researches about human annotation to game records for
>> machine learning. (for example, "these stones are weak", "this move is
>> for attack those stones", "this move was bad"  ...etc) Does anyone know
>> such researches?
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>>
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