Again, this stuff doesn't work so well with Monte Carlo programs which
would
be totally frustrated starting from a losing position - they are all
about
finding moves that might win the game - not increase the territory
count.

Also, komi is like a fine tuning knob,  stone handicap can be used to
make
up huge differences in strength.

It seems that any kind of handicap is less practical for computers.


- Don




On Thu, 2006-12-21 at 05:19 +0900, Hideki Kato wrote:
> Stuart A. Yeates‚³‚ñ <[EMAIL PROTECTED]>:
> >Increasing komi is much easier than placing stores, but a much weaker
> >representation of how go games are actually played in the real world.
> 
> Agree. But we'd better not to be bothered by fixed stones now, I 
> believe.
> 
> >cheers
> >stuart
> >
> >On 12/15/06, Hideki Kato <[EMAIL PROTECTED]> wrote:
> >>
> >> Increasing KOMI is much easier than placing stones, right?
> >>
> >> Jacques Basaldúa‚³‚ñ <[EMAIL PROTECTED]>:
> >> >I would like to take part in the 19x19 competition.
> >> >I also prefer kyu rating to Elo, but I got the impression that
> >> >you were relating kyu rating with handicap games (that is
> >> >usually done by human players).
> >> >
> >> >I think handicap is a bad idea for computers. Handicap
> >> >requires human intelligence to understand how the playing
> >> >style must be changed. It completely ruins fuseki databases
> >> >and may also make josekis that are good under equal play
> >> >too slow. Of course, if you pretend to ruin fuseki database
> >> >programs, its a good idea. But I think dan/pro level fuseki
> >> >is not only legitimate, but probably the best possible fuseki
> >> >and it can be played in ultrablitz which preserves computing
> >> >time for later moves. The only drawback is 10 Mb of
> >> >disk space. Any silly welcome video is heavier than that.
> >> >
> >> >I suggest, if handicap is implemented, it should be optional.
> >> >
> >> >Jacques.
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> >> --
> >> [EMAIL PROTECTED] (Kato)
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> >>
> >---- inline file
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