Hi Don,

adding silently 0.5 second per move to the clock seems a good idea and simple 
enough. In 9x9 10 minutes, the communication time is not really a problem as 
you can take 30 s security and games are quite short, but for 19x19 it can be 
important. Of course in a 1 minute game, you can't take a 30 s security :).

Sylvain

> Hi Sylvain,
>
> Do you think it would be useful to add 1/2 second for CGOS games?
> I have long considered doing that.   I would still consider it fixed
> time games - I would just silently add 1/2 second to the clock for
> each move as a kind of internal benefit of the doubt factor - it's
> clear that some time is lost automatically even under the best
> conditions.
>
> - Don
>
> On Wed, 2006-12-27 at 18:41 +0100, [EMAIL PROTECTED] wrote:
> > Hi Nick,
> >
> > > I plan to hold another Slow tournament, once the KGS "five-minute rule"
> > > but has been fixed.
> >
> > Good idea, this tournament have been popular.
> >
> > > I am also considering having a Fast tournament, with maybe a minute
> > > each for 9x9, or four minutes each for 19x19.  Would there be interest
> > > in such an event?  What board size, and time limit, would be popular?
> >
> > This is a good idea. Of course for the board size and time limits we have
> > to test. 1 minute for 9x9 seems well suited. 4 minutes for 19x19 seems
> > very quick, at least I think that MC programs would not play better than
> > random at this speed :).
> > I have one concern about communication time. It appeared to me that on
> > KGS, MoGo can only play 4 (random) moves a second (of course it is not
> > CPU time... :)). I saw that because on 19x19 one human is happy to beat
> > MoGo on time simply by making the game as long as possible (almost 800
> > moves). With one minute left at the "real" end of the game, and playing
> > random moves, MoGo can't manage to play the hundred moves that the human
> > manages to create (by killing its one groups filling all eyes, then
> > creating big empty spaces).
> >
> > Perhaps the duration of the game could be x minutes for the game+1 second
> > per move to take into account the communication time?
> >
> > Anyway I think slow and fast tournaments are fun and also bring unusal
> > problems which teach us interesting things. By the way, I find that the
> > "normal" 19x19 tournaments with 18 minutes are already fast tournaments
> > :).
> >
> > Sylvain
> >
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> > computer-go@computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/
>
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