and if it doesn't, then there's a simple formula for getting a lot more resignations out of your opponents
It is not so simple to implement, because you have to keep two statistics (the wins and the territories), and switch between then (and switch back if the winning probability drops). So you have to change somehow the structure. At least in MoGo it would takes time to do. What we did try is to give a bonus for moves which give a bigger territory. The reward is for example for a win 1+1/1000*territory. This gave unfortunately a lower winning percentage for MoGo. Sylvain
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