> Did you try picking the move with the highest number of simulations
> rather than the higher average? This only modification gave MoGo a
> +10% against gnugo in 19x19 (from 40% to 50% with 70k sim/move). And
> you can't say that it is a difficult modification to do :).


This is an important improvement and I discovered it myself long ago.


Yes I remember, and we already discused that on this list. However the
improvement on 9x9 was very small whereas it is huge in 19x19. It is why I
recall this.

Another way is to go into overtime if the best move isn't the most
simulated move.


Yes;

It's not clear to me whether you should go to this extra trouble and
my current program does the simple thing - exactly as you describe it,
just play the most simulated move.   I used to extent the thinking
time until both the best and most simulated matched - but you have
to put some kind of cap on it.    I'm really not sure it helps over
simply choosing the most simulated move.

I am pretty sure that intelligent time control in 19x19 would be great. But
it is not so obvious, and a lot of test has to be done (I never did any).

Sylvain
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