Terry:
With all this discussion of the benefits of long thinking time, have
any experiments been done with the Dragon Go Server or other turn-based
servers? These servers would permit a 30 or 60-day game, and if your software
is able to ponder on the opponent's clock, you'll get
even more thinking time -- but of course it takes a good long while to complete
one game.
Sylvain:
> It is to test against human right?
Most opponents on DGS are human, but there are a few computer
opponents, such as Gnugo.
> I think experiments against program are more reliable for the
> moment and simpler as you don't need a server. A rating using
> a 30 day game should take an incredible amount of time :).
Yes -- when I was active on DGS, I started up about 20 games with players
within plus or minus two stones of my rank, each with 30 day clocks, and each
day I'd make a few moves.
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