Thank your for your response, Chris.

I think as Allis et al (1991, 1994) points out there is a difference in
'crackable' and 'solvable' where the former tend to be search-based
complexities and the later decision-based complexity. Irrespective of the
opponent via the cracking approach the best theoretical results can be
achieved naturally even more easily if there are less decision-based
considerations. Given the nature of go 'solvable', explicably in human
terms, can pertain to an awful lot that is not so well defined to give rise
to an exact or best solution or method by which to understand decisions?

L. V. Allis. Searching for Solutions in Games and Artificial Intelligence.
Ph.D.
thesis, Rijksuniversiteit Limburg, Maastricht, The Netherlands, 1994.

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