indeed, and I think most of us wouldn't be here if we didn't think a better
rule could be designed.  Your point is well taken.  Sorry if I didn't
acknowledge it properly.

- Nick

On 1/12/07, Ray Easton <[EMAIL PROTECTED]> wrote:


On Friday, Jan 12, 2007, at 16:39 US/Central, Nick Apperson wrote:

> The solution is a rule. It is only a matter of how easy that rule is
> to apply. We have a rule that works now: Do a full min-max search on
> every move and play the move that results in the highest expected
> return given that your opponent is aiming for the lowest... Game
> theory gives us that rule and we know it works for all games. We
> might want a slightly more useful rule however. All rules require
> computation, just to varying degrees while returning varying degrees
> of correctness.

Well, of course.  But it appears that you were claiming a lot more than
that:

> a person would not be able to solve 19x19 because a person lacks the
> necessary computational resources to form a solution in any reasonable
> amount of time. A computer would therefore have to solve go.

What I'm asserting is that we do not know  -- and in fact have no good
reason to have any particular opinion -- about whether every rule for
Go requires this sort of computation.

Ray

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