Why not go the other way? Granted that postal players put more thought into 
their moves than those on a 30-minute clock, but they surely do not think about 
their move for an entire 24 hours - but a computer can actually allocate a full 
24 hours per move. Considering the benefits Mogo observed with multiple 
processes, and the recent results on memory-efficient monte carlo algorithms, 
perhaps this tradeoff would work to the computer's advantage.
 
Terry McIntyre

----- Original Message ----
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Cc: [email protected]
Sent: Thursday, January 18, 2007 4:12:58 PM
Subject: Re: [computer-go] an idea for a new measure of a computer go program's 
rank.

In my opinion lowering the time limit just forces players (human and 
computer) towards random play. I am sure there exists a time limit 
where a random playing program can beat Lee Chang-Ho 50% of the time. 
But what is the use of that? To me it sounds like an invention to be 
able to show some progress in computer go, even if programs don't 
become very much stronger over the years: at least they will become 
quicker :) 

Dave

----- Oorspronkelijk bericht -----
Van: Don Dailey <[EMAIL PROTECTED]>
Datum: donderdag, januari 18, 2007 11:19 pm
Onderwerp: Re: [computer-go] an idea for a new measure of a computer go
    program's rank.

> There is one way to attempt to adjust for this - give the computer 
> a 1
> or
> 2 second penalty for each move.
> 
> - Don
> 
> 
> On Thu, 2007-01-18 at 16:06 -0600, Nick Apperson wrote:
> > especially because computers don't have to click the relevent move
> > with a mouse.  They just think it and its done.  Make a computer go
> > program move the mouse and click like the human or make a 
> computer go
> > program physically place the stone on the board and if a 
> computer can
> > win in speed go, i'll be impressed then.  Although that is a 
> somewhat> different task
> 
> 
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