I believe at 1 or 2 second per move a professional 1 dan would beat any computers hands down, provided he/she has reasonable motoric skills.

You could make the time so short the human player physically is unable to move. Or so fast his nervous system is too slow to process a conscious thought, which has been scientifically proven to take at least 250 ms. There are these 'fixed costs' that make it incorrect to see strength as a straight function of time. It's also clear the human mind is not designed this way. Most players don't play noticably stronger when given more than 30 minutes per game, no matter how many hours they're given. Strength of human players doesn't scale very well with time. The fact that some computer- algorithms do scale well with time an then say it means something if such algorithm can beat a human player provided the time is set too short for the human, that in my opinion is silly and a meaningless comparison.

Mark


On 18-jan-07, at 20:19, Don Dailey wrote:

There is one way to attempt to adjust for this - give the computer a 1
or
2 second penalty for each move.

- Don


On Thu, 2007-01-18 at 16:06 -0600, Nick Apperson wrote:
especially because computers don't have to click the relevent move
with a mouse.  They just think it and its done.  Make a computer go
program move the mouse and click like the human or make a computer go
program physically place the stone on the board and if a computer can
win in speed go, i'll be impressed then.  Although that is a somewhat
different task

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