On Fri, 2007-01-19 at 12:46 -0500, Chris Fant wrote:
> Are there more experimental results coming? Have you tried going
> higher than 100 yet?  How much memory do you need at 100 during the
> course of a 30 minute game?


I don't have the computing resources to test everything I would
like to.   But 100 seems safe and I can spend up to about 10 minutes
on just one move before the table is exhausted. 

My table is 4 million nodes which is 67,108,864 bytes since each
entry is 128 bits.

If I got desperate, I could use a scheme where I don't store all
the children,  and when I need to expand I could move them to the
end of the list and mark the previous slots as free.   But then
I'm starting to get into serious memory management,  I don't
know if I could do any better than  malloc and free.

- Don


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