On Fri, 2007-01-19 at 12:46 -0500, Chris Fant wrote: > Are there more experimental results coming? Have you tried going > higher than 100 yet? How much memory do you need at 100 during the > course of a 30 minute game?
I don't have the computing resources to test everything I would like to. But 100 seems safe and I can spend up to about 10 minutes on just one move before the table is exhausted. My table is 4 million nodes which is 67,108,864 bytes since each entry is 128 bits. If I got desperate, I could use a scheme where I don't store all the children, and when I need to expand I could move them to the end of the list and mark the previous slots as free. But then I'm starting to get into serious memory management, I don't know if I could do any better than malloc and free. - Don _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
