I have been thinking lately in terms of building a "turn based"
server than logs in, grabs a set of positions to process, your
program processes them off-line, you log back in and report 
your moves.   

This sounds real simple, but if you think about the problems
involved you realize there are some issues with scheduling
that have to be solved.   But I think you don't need a time
limit - all games are pending and if a program retires there
is no foul.   (However, for scheduling purposes I think you
have to "void" a game after some period of time - 1 to 4 weeks
perhaps.)

But beyond this,  it's a very simple thing.  
A client could be provided that handles all the details in
a very convenient and simple way.  

- Don







On Tue, 2007-01-30 at 10:52 -0800, David Doshay wrote:
> It seems it would not be that hard to set up cgos-like environments
> where participants offer up more than one version of their program:
> some play quickly, and some are allowed to take longer. ELO levels
> can be set for some to correspond to mean values obtained on the
> normal cgos.
> 
> Cheers,
> David
> 
> 
> 
> On 30, Jan 2007, at 10:33 AM, terry mcintyre wrote:
> 
> >
> > This is why, much as I appreciate the value of the scalability  
> > study now
> > being done, in which I am participating, it will be even more  
> > valuable to
> > run a study against a variety of opponents. Of course that is  
> > easier said
> > than done, alas.
> >
> 
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