This makes no sense to me.   Most of us are working on how to improve
the quality of the quasi random simulations and you are considering
to allow the worst moves.   

Your eye rule probably keeps this from getting completely out of 
control,  but I would say allowing any suicide should greatly
increase the games lengths, not reduce it.

- Don


On Thu, 2007-02-08 at 10:45 -0500, Chris Fant wrote:
> When I added code to by bot to prohibit single-stone suicide in the MC
> playouts, I saw about a 200 ELO point gain plus an increase in pps due
> to the shorter games.  I did not need to limit game length to 2x board
> area.
> 
> When I added code to also prohibit multi-stone suicides in the MC
> playouts, I saw the appearance of infinitely long games due to
> unrestricted board repetition.  So I then had to add the 2x board area
> limit.  But I also saw a significant drop in strength and a
> significant drop in pps.
> 
> I understand that allowing multi-stone suicide seems like a bad idea,
> but because it makes board repetition much more unlikely, it seems
> like a good idea.
> 
> Do I have a bug?  Has anyone else actually tried prohibiting
> single-stone suicide while allowing multi-stone suicide?
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