Unknown wrote:
> BTW: once you choose the /8 gain by implementing canonicalization,
> you'll probably want to implement /2 color-swaps, too. (but this will
> only be profitable for libraries, not for 'history' such as in Don's
> case.)

The /2 with color-swaps would work fine with librarys that don't store
the whole gamestate, but I doubt it's worth implementing it in
fuseki-librarys: Since there are usually no or very few captures during
the fuseki, the player whos turn it is is determined by the gamestate
itsself: Black if both colors have the same number of stones on the
board, white if it differs. This means that "color reflected" positions
can only occur if there was a capture or if you don't rely on the whole
gamestate (eg. pattern-librarys, fuseki-librarys that allow "?" fields
that are undetermined).

eph

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