The following code did not hurt the strength against self-play in over
2000 games at boardsize 8x8 (faster games) with 10k playouts per move:

   moveEval[m] = (float)wins[m]/nGames[m] +
points[m]/(nGames[m]*Board->Spaces*100)

where points[m] is accumulated only for wins.



...And it increase the average win margin my 50%.
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