I considered making a version of go that plays with tetrahedral geometry. It is a 3D arrangment where all nodes have 4 neighbors and the angles between each are 109 degrees. Its connection properties though are very different because of the way it it layed out. Hence, I am going to have to disagree. But if what you mean is that all that matters is the graph representation of the go board, I will agree with you there.
- Nick On 2/21/07, Matt Gokey <[EMAIL PROTECTED]> wrote:
Stuart A. Yeates wrote: > On 2/21/07, alain Baeckeroot <[EMAIL PROTECTED]> wrote: >> Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit: >>> No need for those difficulties, you can play along this board : >>> >>> http://www.youdzone.com/go.html >> >> I think this is not a torus, even if each vertice has 4 neighbours. >> I can easily mentally transform this into a cylinder, with an >> rectangular lattice and additional connection on the borders to >> have 4 neighbours. > > I agree > > If this were a torus, there would be links between the inner ring and > the outer ring of vertexes. Whether it is a torus or not is irrelevant. The only thing that matters from a go game play perspective is the graph topology. If all points have 4 neighbors the actual physical shape or layout doesn't matter. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
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