Regex'like, pattern maching, a lot have been done on this direction. The most complex pattern db / engine is not good enough to beat the modest, simple MC engine.
I'm sure you have some secrets under you arm ;-) Fair enough --- "Stuart A. Yeates" <[EMAIL PROTECTED]> escribió: > On 3/8/07, Eduardo Sabbatella > <[EMAIL PROTECTED]> wrote: > > Oh! Great! > > > > Can you give us some info about it ? > > Are you using MC ? > > I'm using static analysis of game records to build > patterns of what > "good" moves look like. I have a > compiled-regexp-like data-structure > which I'm using train to recognise good moves, but > it could also be > represented as rules, in the manner Peter suggests. > > cheers > stuart > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ > __________________________________________________ Preguntá. Respondé. Descubrí. Todo lo que querías saber, y lo que ni imaginabas, está en Yahoo! Respuestas (Beta). ¡Probalo ya! http://www.yahoo.com.ar/respuestas _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
