On 3/8/07, Ephrim Khong <[EMAIL PROTECTED]> wrote:
A effect might be that the engine has a gamestate where it's move has
taken place, while in the controllers state it hasn't. A general rule
would be that an aborted async_genmove (or any other async command that
changes anything withing the engine) requires a resync between the
controller and the engine.

I believe that in the proposal in question, async_genmove does not
change the engine's state with respect to GTP.

Weston
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