On 3/8/07, Ephrim Khong <[EMAIL PROTECTED]> wrote:
A effect might be that the engine has a gamestate where it's move has taken place, while in the controllers state it hasn't. A general rule would be that an aborted async_genmove (or any other async command that changes anything withing the engine) requires a resync between the controller and the engine.
I believe that in the proposal in question, async_genmove does not change the engine's state with respect to GTP. Weston _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
