Hi LL or any others who know, I've been playing with libego. Nice work, thanks for distributing it. I am working on understanding some of the details of uct.cpp, in particular how it does playouts in life-death and ko situations. I will try to add some helpful comments to the code once I have it figured out, so that others can more quickly understand it.
Perhaps you could help me out with a few basic questions. Does the board code (board.cpp) currently treat ko, suicide, multiple ko, etc, according to standard go rules or is there work remaining to be done for it to be precisely correct? Does the playout code (playout.cpp run() ) follow the board code exactly in examining the legality of "all possible moves"? Thanks, Peter _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
