Hi, I plan to do some basic work documenting libego. My plan is as follows.
1) I will write what I have figured out and also the open issues on the sensei.xmp.net wiki. Anyone else obviously welcome to contribute, especially fix my errors and fill the gaps. 2) I will add some comments in the code & possibly modify the package to be more readily usable as a library as well as a hacking toybox. Any comments? Sorry if my questions are somewhat newbie, I am still coming up to speed in this domain. Peter ps here again are several of my initial questions, please feel free to email me your response privately if you don't want to write publicly, and I will put it on the wiki. Perhaps you could help me out with a few basic questions. Does the board code (board.cpp) currently treat ko, suicide, multiple ko, etc, according to standard go rules or is there work remaining to be done for it to be precisely correct? Does the playout code (playout.cpp run() ) follow the board code exactly in examining the legality of "all possible moves"? _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
